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Is there a way to save the whole graphic state in WPF?graphic state at the beginning of a function and then restore it back at the end of the function call. In GDI+ there are functions Save() and Restore(), which I’m using right now to achieve the following functionality. Now we are migrating the application to WPF but the problem I’m facing is that there is no function that returns the complete graphics state. In DrawingContext, there are functions e.g. (PushClip, PushTransform, etc.) which pushes individual graphic state but I want to take snapshoot of current graphics state and then restore it back. Foo() { // Take a snapshot of current graphics state and save it on a stack SaveGraphicsState(); // change the graphics state by applying clipping or any other transformations Bar() DrawSomeLine() // Restore the previous graphics state by popping the stack RestoreGraphicsState(); } Bar() { SaveGraphicsState(); Rotate(30); DrawRectangle Bar2(); RestoreGraphicsState() } Bar2() { SaveGraphicsState(); RestoreGraphicsState() } |
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