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Appearance of a DrawingBrush material (WPF 3D)These are my first days in 3D programming, so bear with me. I'm using Windows Presentation Foundation (WPF) to display a 3D view of a geographical map. The map is 2D vector art (not a bitmap), and was exported as a DrawingGroup resource from Expression Graphic Designer (so as a XAML file). I apply this drawing as a DrawingBrush material to a 3D plane. When the camera is close to this plane (like in a physical camera position), pixels of the texture are clearly visible (the closer, the more annoyingly clear). I understand vectorial textures are pixelated at some point, so I divided the 3D face up in a large number of smaller triangles, hoping closer faces became finer textured. Yet this didn't seem to help. Do you have any ideas how I can get better results? Thanks heaps, Koen. -- Notice: Remove all packaging [from e-mail address] before use. |
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