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Appearance of a DrawingBrush material (WPF 3D)

Author
7 Dec 2006 10:00 AM
Koen
Hi all.

These are my first days in 3D programming, so bear with me.

I'm using Windows Presentation Foundation (WPF) to display a 3D view of
a geographical map.
The map is 2D vector art (not a bitmap), and was exported as a
DrawingGroup resource from Expression Graphic Designer (so as a XAML file).

I apply this drawing as a DrawingBrush material to a 3D plane. When the
camera is close to this plane (like in a physical camera position),
pixels of the texture are clearly visible (the closer, the more
annoyingly clear). I understand vectorial textures are pixelated at some
point, so I divided the 3D face up in a large number of smaller
triangles, hoping closer faces became finer textured. Yet this didn't
seem to help.

Do you have any ideas how I can get better results?

Thanks heaps,

Koen.


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