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Socket.BeginReceive problemHi,
I use socket in my program and I have a problem on BeginRecieve. The code is like this: connection.Socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(RecieveData), connection); I test the code with telnet on win32, netcat on freebsd, both works fine. But when I connect with netcat for win32 downloaded from http://www.vulnwatch.org/netcat/ there's a problem. If I connect to the server, then, after the BeginReceive is called, press Ctrl-C to end connection from client side, the server will crash. Is this the bug of Socket class? "Cecil Sheng" <cecilsh***@foquest.com.tw.(donotspam).com> wrote in message If you, on the client side, can do *anything* that causes the server to news:55B89FF0-2C8B-4400-9A76-D6251807D49D@microsoft.com... > [...] > If I connect to the server, then, after the BeginReceive is called, press > Ctrl-C to end connection from client side, the server will crash. > > Is this the bug of Socket class? crash, then that's a bug in the server. There may also be a bug on your side (though I doubt it will be found in the Socket class), but nothing you can do from the client side should ever crash the server. Pete The problem is very easy to reproduce. You only need the nc.exe from the
website and BeginRecieve. But still i don't know how to fix it, because the server code crashes in System.dll when the client disconnects. Show quote > "Cecil Sheng" <cecilsh***@foquest.com.tw.(donotspam).com> wrote in message > news:55B89FF0-2C8B-4400-9A76-D6251807D49D@microsoft.com... > > [...] > > If I connect to the server, then, after the BeginReceive is called, press > > Ctrl-C to end connection from client side, the server will crash. > > > > Is this the bug of Socket class? |
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