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Saving a locally created BitmapC++, I'd like to be able to create a Bitmap locally, set the pixels to particular colors, and save the result. Everything seems to work fine except that upon calling the Bitmap's Save function I always get a status of "FileNotFound" and it creates a file with 0 size. The Code: void CChildView::Test() { Gdiplus::Status stat; Bitmap bmp(2048,2048,PixelFormat24bppRGB); Color red,grn; red.SetFromCOLORREF(RGB(255,0,0)); grn.SetFromCOLORREF(RGB(0,255,0)); int i,j; for(i=0;i<2048;++i) { for(j=0;j<2048;++j) { if(i==j) stat=bmp.SetPixel(i,j,grn); else stat=bmp.SetPixel(i,j,red); } } CString sPath("c:\\test.png"); WCHAR wszPath[256]; MultiByteToWideChar( CP_ACP, 0, sPath, sPath.GetLength()+1, wszPath, sizeof(wszPath)/sizeof(wszPath[0]) ); stat=bmp.Save(wszPath,&ImageFormatPNG); } I should mention that yes, Gdiplus is initialized prior to entering this function. Status (stat) remains "OK" until the Save operation, where it changes to "FileNotFound". What am I missing here? I've had the same problem with different file types (BMP rather than PNG, for instance). |
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