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Image render and save problem

Author
11 Mar 2006 2:15 AM
Hardy Wang
Hi,
    I found a piece of code to add drop shadow to a photo like below, after
I save the image, it is actually a BMP file even though I specify a JPG file
extension (see http://img140.imageshack.us/my.php?image=resized11wz.jpg). If
I force to save in JPG format (see the commented line), then the whole
shadow is a messup (see
http://img70.imageshack.us/my.php?image=resized29cy.jpg).

    I am just wandering are there any attributes / formats not supported by
JPG format?

    Did I do something wrong?

Image original = Image.FromFile(@"H:\Input\P1010001.JPG");
Image resized = RectangleDropShadow(original, Color.Black, 10, 200);
resized.Save(@"H:\Output\resized.jpg");
//resized.Save(@"H:\Output\resized.jpg", ImageFormat.Jpeg);

        public Image RectangleDropShadow (Image original, Color shadowColor,
int depth, int maxOpacity) {
            Bitmap tn = new Bitmap(original.Width + depth, original.Height +
depth);
            Graphics tg = Graphics.FromImage(tn);

            Rectangle rc = new Rectangle(0, 0, original.Width + depth,
original.Height + depth);

            //calculate the opacities
            Color darkShadow = Color.FromArgb(maxOpacity, shadowColor);
            Color lightShadow = Color.FromArgb(0, shadowColor);

            //Create a brush that will create a softshadow circle
            GraphicsPath gp = new GraphicsPath();
            gp.AddEllipse(0, 0, 2 * depth, 2 * depth);
            PathGradientBrush pgb = new PathGradientBrush(gp);
            pgb.CenterColor = darkShadow;
            pgb.SurroundColors = new Color[] { lightShadow };

            //generate a softshadow pattern that can be used to paint the
shadow
            Bitmap patternbm = new Bitmap(2 * depth, 2 * depth);
            Graphics g = Graphics.FromImage(patternbm);
            g.FillEllipse(pgb, 0, 0, 2 * depth, 2 * depth);
            g.Dispose();
            pgb.Dispose();

            SolidBrush sb = new SolidBrush(Color.FromArgb(maxOpacity,
shadowColor));
            tg.FillRectangle(sb, rc.Left + depth, rc.Top + depth, rc.Width -
(2 * depth), rc.Height - (2 * depth));
            sb.Dispose();

            //top left corner
            tg.DrawImage(patternbm, new Rectangle(rc.Left, rc.Top, depth,
depth), 0, 0, depth, depth,
                GraphicsUnit.Pixel);

            //top side
            tg.DrawImage(patternbm, new Rectangle(rc.Left + depth, rc.Top,
rc.Width - (2 * depth), depth),
                depth, 0, 1, depth, GraphicsUnit.Pixel);

            //top right corner
            tg.DrawImage(patternbm, new Rectangle(rc.Right - depth, rc.Top,
depth, depth),
                depth, 0, depth, depth, GraphicsUnit.Pixel);

            //right side
            tg.DrawImage(patternbm, new Rectangle(rc.Right - depth, rc.Top +
depth,
                depth, rc.Height - (2 * depth)), depth, depth, depth, 1,
                GraphicsUnit.Pixel);

            //bottom left corner
            tg.DrawImage(patternbm, new Rectangle(rc.Right - depth,
rc.Bottom - depth, depth, depth),
                depth, depth, depth, depth, GraphicsUnit.Pixel);

            //bottom side
            tg.DrawImage(patternbm, new Rectangle(rc.Left + depth,
rc.Bottom - depth, rc.Width - (2 * depth), depth),
                depth, depth, 1, depth, GraphicsUnit.Pixel);

            //bottom left corner
            tg.DrawImage(patternbm, new Rectangle(rc.Left, rc.Bottom -
depth, depth, depth),
                0, depth, depth, depth, GraphicsUnit.Pixel);

            //left side
            tg.DrawImage(patternbm, new Rectangle(rc.Left, rc.Top + depth,
depth, rc.Height - (2 * depth)),
                0, depth, depth, 1, GraphicsUnit.Pixel);

            patternbm.Dispose();

            tg.DrawImage(original, new Rectangle(0, 0, original.Width,
original.Height),
                0, 0, original.Width, original.Height, GraphicsUnit.Pixel);

            return (Image)tn;
        }

Regards
Hardy

Author
11 Mar 2006 1:49 PM
Kevin Spencer
Hi Hardy,

JPGs are a compressed format. You didn't specify the compression or quality
of the image. Your best bet in terms of quality will be to use the overload
which takes an ImageCodecInfo and EncoderParameters to save the image in a
specific format. This gives you total control over the image file format.

--
HTH,

Kevin Spencer
Microsoft MVP
..Net Developer

Presuming that God is "only an idea" -
Ideas exist.
Therefore, God exists.

Show quote
"Hardy Wang" <hardyw***@hotmail.com> wrote in message
news:eFY1GGLRGHA.4792@TK2MSFTNGP14.phx.gbl...
> Hi,
>    I found a piece of code to add drop shadow to a photo like below, after
> I save the image, it is actually a BMP file even though I specify a JPG
> file extension (see
> http://img140.imageshack.us/my.php?image=resized11wz.jpg). If I force to
> save in JPG format (see the commented line), then the whole shadow is a
> messup (see http://img70.imageshack.us/my.php?image=resized29cy.jpg).
>
>    I am just wandering are there any attributes / formats not supported by
> JPG format?
>
>    Did I do something wrong?
>
> Image original = Image.FromFile(@"H:\Input\P1010001.JPG");
> Image resized = RectangleDropShadow(original, Color.Black, 10, 200);
> resized.Save(@"H:\Output\resized.jpg");
> //resized.Save(@"H:\Output\resized.jpg", ImageFormat.Jpeg);
>
>        public Image RectangleDropShadow (Image original, Color
> shadowColor,
> int depth, int maxOpacity) {
>            Bitmap tn = new Bitmap(original.Width + depth, original.Height
> +
> depth);
>            Graphics tg = Graphics.FromImage(tn);
>
>            Rectangle rc = new Rectangle(0, 0, original.Width + depth,
> original.Height + depth);
>
>            //calculate the opacities
>            Color darkShadow = Color.FromArgb(maxOpacity, shadowColor);
>            Color lightShadow = Color.FromArgb(0, shadowColor);
>
>            //Create a brush that will create a softshadow circle
>            GraphicsPath gp = new GraphicsPath();
>            gp.AddEllipse(0, 0, 2 * depth, 2 * depth);
>            PathGradientBrush pgb = new PathGradientBrush(gp);
>            pgb.CenterColor = darkShadow;
>            pgb.SurroundColors = new Color[] { lightShadow };
>
>            //generate a softshadow pattern that can be used to paint the
> shadow
>            Bitmap patternbm = new Bitmap(2 * depth, 2 * depth);
>            Graphics g = Graphics.FromImage(patternbm);
>            g.FillEllipse(pgb, 0, 0, 2 * depth, 2 * depth);
>            g.Dispose();
>            pgb.Dispose();
>
>            SolidBrush sb = new SolidBrush(Color.FromArgb(maxOpacity,
> shadowColor));
>            tg.FillRectangle(sb, rc.Left + depth, rc.Top + depth,
> rc.Width -
> (2 * depth), rc.Height - (2 * depth));
>            sb.Dispose();
>
>            //top left corner
>            tg.DrawImage(patternbm, new Rectangle(rc.Left, rc.Top, depth,
> depth), 0, 0, depth, depth,
>                GraphicsUnit.Pixel);
>
>            //top side
>            tg.DrawImage(patternbm, new Rectangle(rc.Left + depth, rc.Top,
> rc.Width - (2 * depth), depth),
>                depth, 0, 1, depth, GraphicsUnit.Pixel);
>
>            //top right corner
>            tg.DrawImage(patternbm, new Rectangle(rc.Right - depth, rc.Top,
> depth, depth),
>                depth, 0, depth, depth, GraphicsUnit.Pixel);
>
>            //right side
>            tg.DrawImage(patternbm, new Rectangle(rc.Right - depth, rc.Top
> +
> depth,
>                depth, rc.Height - (2 * depth)), depth, depth, depth, 1,
>                GraphicsUnit.Pixel);
>
>            //bottom left corner
>            tg.DrawImage(patternbm, new Rectangle(rc.Right - depth,
> rc.Bottom - depth, depth, depth),
>                depth, depth, depth, depth, GraphicsUnit.Pixel);
>
>            //bottom side
>            tg.DrawImage(patternbm, new Rectangle(rc.Left + depth,
> rc.Bottom - depth, rc.Width - (2 * depth), depth),
>                depth, depth, 1, depth, GraphicsUnit.Pixel);
>
>            //bottom left corner
>            tg.DrawImage(patternbm, new Rectangle(rc.Left, rc.Bottom -
> depth, depth, depth),
>                0, depth, depth, depth, GraphicsUnit.Pixel);
>
>            //left side
>            tg.DrawImage(patternbm, new Rectangle(rc.Left, rc.Top + depth,
> depth, rc.Height - (2 * depth)),
>                0, depth, depth, 1, GraphicsUnit.Pixel);
>
>            patternbm.Dispose();
>
>            tg.DrawImage(original, new Rectangle(0, 0, original.Width,
> original.Height),
>                0, 0, original.Width, original.Height, GraphicsUnit.Pixel);
>
>            return (Image)tn;
>        }
>
> Regards
> Hardy
>
>
>
>

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